AI Insights · Timothy · January 2023
Performance of Top 5 2D Cartoon Games in Portugal: Q4 2022
In Q4 2022, the top 2D cartoon games in Portugal showed varied trends in downloads, revenue, and active users. Data from Sensor Tower reveals distinct patterns for each game.
In Q4 2022, the top 2D cartoon games in Portugal demonstrated a range of performance metrics across downloads, revenue, and active users. Here's a closer look at how each game fared during this period, based on data from Sensor Tower.
Triple Tile: Match Puzzle Game saw a decline in weekly downloads from around 10.5K at the beginning of October to a low of approximately 4.8K in early November. However, the game experienced a resurgence, ending the quarter with about 6.5K downloads. Active users fluctuated slightly but remained relatively stable, starting at 28.3K and finishing the quarter at roughly 26.8K.
Survivor!.io had a notable downward trend in weekly downloads, beginning at 10K and dropping to around 3.6K by the end of November. A recovery was evident in December, with downloads peaking at 6.9K. Active users showed a similar pattern, starting at 26K and ending the quarter at 27.2K. Revenue saw a consistent decrease from $3.5K in late September to around $1.7K in early December, with a slight increase to $3.1K by the end of the quarter.
Candy Crush Saga maintained a steady weekly revenue, averaging around $27K to $30K throughout the quarter. Downloads were relatively stable, with a slight increase from 4.9K in late September to approximately 7.9K by the end of December. Active users remained high, fluctuating around 120K to 130K, and peaking at nearly 129K in the final week of December.
Brain Test: Tricky Puzzles experienced modest weekly revenue, generally staying between $33 and $102. Downloads showed a positive trend, increasing from around 4K in late September to 6.8K by the end of December. Active users also saw an upward trend, starting at 29K and reaching almost 38.4K by the end of the quarter.
Snake.io - Fun Online Snake exhibited varied performance in weekly downloads, starting at 4.6K and peaking at approximately 8.6K in the last week of December. Active users followed a similar pattern, increasing from 38.6K to nearly 49.4K by the end of the quarter. Weekly revenue ranged from $21 to $115, peaking in mid-December.
These insights, drawn from Sensor Tower data, highlight the dynamic nature of the mobile gaming market in Portugal. For more detailed analytics and trends, visit Sensor Tower.